So, it’s been said again and again that there’s nothing good coming out of Hollywood but sequels and the same revolving-door safe bets. It’s the nature of any industry fuelled by investors’ capital rather than their own steam that they succumb to the safe way out rather than taking the road less travelled. Once you have a couple of million dollars of someone else’s money in your hands and they’re stingy bastards that want their return on their schedule, there’s really not much to be done by their will. It’s funny how self-made men and women all over the world become nothing more than frontpeople that are vicariously lived through by financials.
That whole mess aside, enter the games industry. More and more do we see game series emerge rather than new, innovative and powerful gaming experiences being invested into. The revolution that was gaming has died down and we now see, very clearly, that the largest studios with the largest budgets are making ‘safe’ games. Of course, this also includes titles like Gears of War 3 which might not immediately link to that word but from an industry point of view there was nothing new interesting about that game other than the revenue. The same goes for games series like Uncharted, Killzone and even Mass Effect.
Coming from a household of gamers I remember vividly how we used to bemoan the drudgery and boredom that comes from essentially playing the same rehashed content time and time again. It’s why we avoided titles like the Madden series and pretty much every other sports game. We instead turned our undivided attentions (collectively, like a set of laser beams through a focus) to those experiences that were worth replaying because they had some dynamic component. However, two of my three brothers (both my seniors) were playing series like Metal Gear Solid, Grant Turismo, Driver, Resident Evil and Silent Hill. Note how none of the games in these series innovated anything from their first release onwards. They all changed the landscape but then just redid the same thing with different narratives and cutscenes.
This is depressing. To see the release lists and articles on Wikipedia detailing “2011 in video gaming” with mostly sequels, prequels, reboots, rehashes and multi-media tie-ins makes me fear for the future of the medium as a whole. It makes me think that we’re already dead in the water, with our direction being wherever the financials, metrics and statistics take us.
There is a little light in the darkness though. As the biggest names in gaming are making their products easier to push and marginalize the actual experience we still have places like Kickstarter, IndieGoGo and Rockethub for making truly deep experiences. But! We have to make it work. We, as gamers, have to actually get interested in what we’re doing, go out and help out those projects that need us the most. Sure, some of them will get picked up after their initial game by a big publisher who will make them produce sequel after sequel. Sure, crowdfunding is headed for becoming a premiere way for larger corporations to get free money. At least there’ll be some innovation there, some useful dialogue and critique of the medium at hand.
At least it’s ahead of the curve rather than trailing it, as most developers seem to be doing at the moment. Do your part, help an indie developer bring some gamer-centric originality to the medium again rather than the jaded, overdone, overanimated, overfunded crapfests that seem to be scheduled for 2013 and beyond.



