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Sequelicious So, it's been said again and again that there's nothing good coming out of Hollywood but sequels and the same revolving-door safe bets. It's the nature of any industry fuelled by investors' capital rather...

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The definition of videogames Over at Raph Koster's website is an article that's been on my brain for a while so I thought I'd share it here: http://www.raphkoster.com/2012/03/13/x-isnt-a-game/ The fascinating part of the discussion...

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No apologies I got into the Guild Wars 2 beta and it stirred something in me. You might think "me too!" but hold on there buster, I'm about to tell you something that isn't heard that much around the web; I don't like...

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Microtranswhatchamums? Guild wars 2 is picking up steam with it's press releases and general community information provisioning. The latest article they've posted is about microtransactions and their place in the game. Essentially,...

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Evergreen MMO Is there such a thing as an evergreen online game? It seems unlikely with game after game shutting down it's online presence. The five year mark is still something that few of them attain, let alone anything...

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Sequelicious

Category : Video Games

So, it’s been said again and again that there’s nothing good coming out of Hollywood but sequels and the same revolving-door safe bets. It’s the nature of any industry fuelled by investors’ capital rather than their own steam that they succumb to the safe way out rather than taking the road less travelled. Once you have a couple of million dollars of someone else’s money in your hands and they’re stingy bastards that want their return on their schedule, there’s really not much to be done by their will. It’s funny how self-made men and women all over the world become nothing more than frontpeople that are vicariously lived through by financials.

That whole mess aside, enter the games industry. More and more do we see game series emerge rather than new, innovative and powerful gaming experiences being invested into. The revolution that was gaming has died down and we now see, very clearly, that the largest studios with the largest budgets are making ‘safe’ games. Of course, this also includes titles like Gears of War 3 which might not immediately link to that word but from an industry point of view there was nothing new interesting about that game other than the revenue. The same goes for games series like Uncharted, Killzone and even Mass Effect.

Coming from a household of gamers I remember vividly how we used to bemoan the drudgery and boredom that comes from essentially playing the same rehashed content time and time again. It’s why we avoided titles like the Madden series and pretty much every other sports game. We instead turned our undivided attentions (collectively, like a set of laser beams through a focus) to those experiences that were worth replaying because they had some dynamic component. However, two of my three brothers (both my seniors) were playing series like Metal Gear Solid, Grant Turismo, Driver, Resident Evil and Silent Hill. Note how none of the games in these series innovated anything from their first release onwards. They all changed the landscape but then just redid the same thing with different narratives and cutscenes.

This is depressing. To see the release lists and articles on Wikipedia detailing “2011 in video gaming” with mostly sequels, prequels, reboots, rehashes and multi-media tie-ins makes me fear for the future of the medium as a whole. It makes me think that we’re already dead in the water, with our direction being wherever the financials, metrics and statistics take us.

There is a little light in the darkness though. As the biggest names in gaming are making their products easier to push and marginalize the actual experience we still have places like Kickstarter, IndieGoGo and Rockethub for making truly deep experiences. But! We have to make it work. We, as gamers, have to actually get interested in what we’re doing, go out and help out those projects that need us the most. Sure, some of them will get picked up after their initial game by a big publisher who will make them produce sequel after sequel. Sure, crowdfunding is headed for becoming a premiere way for larger corporations to get free money. At least there’ll be some innovation there, some useful dialogue and critique of the medium at hand.

At least it’s ahead of the curve rather than trailing it, as most developers seem to be doing at the moment. Do your part, help an indie developer bring some gamer-centric originality to the medium again rather than the jaded, overdone, overanimated, overfunded crapfests that seem to be scheduled for 2013 and beyond.

The definition of videogames

Category : General, Video Games

Over at Raph Koster’s website is an article that’s been on my brain for a while so I thought I’d share it here:

http://www.raphkoster.com/2012/03/13/x-isnt-a-game/

The fascinating part of the discussion for me is that the definition of “game” doesn’t necessarily have to predicate that of “videogame”, especially since the latter is a subset of the former that has a much larger scope in my mind. I find the definition of “videogame” to encompass so much more than just a undeniable description of its construct as a challenge system. If one was going to define game, one should definitely not start at “videogame” as it’s such a laden term that includes such things as media used, distribution method and the fine line between artful and art. If one was to define a “videogame” within the common framework of all games one would have to separate out all other elements that do not actively make up the game. Consider Gears of War 2 described in lines and vertices, objectives and paths and challenges with win conditions. That is “the game”. The remainder is what makes up the “video” part of the “videogame”.

It may seem counter-intuitive to remove these elements as they are core to the experience of the player, but we’re not modelling the experience of the player here. When looking for a definition the perceived appearance shouldn’t be a deciding factor. If we start including the player or spectator’s experience in defining boundaries we wouldn’t get anywhere.

Then again, what do I know? Most of this discussion is over my head anyway 0_-

No apologies

Category : Video Games

I got into the Guild Wars 2 beta and it stirred something in me. You might think “me too!” but hold on there buster, I’m about to tell you something that isn’t heard that much around the web; I don’t like the game. I don’t like it at all. The game actually stirred in me a strong contempt for the genre it purports to be a part of – and it’s not. It says MMO on the box but I see none of the trademarks of the genre. Some tout this as the primary feature, that it’s not the same as its predecessors. I feel very strongly that it hasn’t learned as much from its supposed heritage as it should have. I would go so far as to say that the direction they’re taking isn’t an MMORPG, it’s merely an MMOG – and it irks me.

You see, Guild Wars 2 doesn’t implement anything to me that screams ‘compelling story’ or ‘involving narrative’. Instead it appears as a spectre of forum dalliance, showing off a lot of mechanics but no heart. Where Star Wars: The Old Republic is filled with heart but fails strongly on mechanics and presentation, Guild Wars does the old switcheroo and has a lot of mechanics in place of roleplaying elements. Sure, the roleplay community has taken its hardy attitude into the game and is determined to carve out  corner where they will have their story lines and other good times. However, they’re running off of their own steam and momentum, ArenaNet has done as much for them as Blizzard Entertainment has in World of Warcraft. With the exception that addons in the latter make it possible to have deep, meaningful RP whereas ArenaNet has no direct in-game support. That’s not my primary gripe with the game though, I’m not much of a roleplayer any more.

My gripe truly finds its focal point in the astonishingly lacklustre approach they’ve taken to PvE. The acronym in itself explains its purpose, Player versus Environment. I’m supposed to be fighting the environment but there’s really not much there in the way of innovation. Sure, they’ve eliminated the quest giver. That’s not progress, that’s mechanics. Quests are still there, except that you don’t have a natural obligation to go and complete them. Instead the game sort of pushes you to queue up for stuff to do away from the world (in instances) or abandon the fair folk of Tyria to fight your faction’s enemy – whomever that may be. The game’s focus obviously lies in PvP and that alone takes away a lot of the MMORPG genre I have come to love. Deep stories, countless tomes of lore and a progressing story line that affects my experience of the world are what make an MMORPG so much more than the single player games I put to the side once I became engrossed. Now, I feel there is a dangerous trend emerging amongst the Guild Wars 2 and Tera ranks of games. One of reducing substance and increasing mechanics to pander to those that can’t be bothered.

There is a bright side to this: if it keeps going we’ll go back to having developers make games for audiences considerably smaller to cater to those of us that still want a backbone to our gaming meat. They’ll develop games that are meant for 200-300,000 players and can maintain a healthy community of diverse players as a result. I suppose that’s where the real line is drawn between MMO gamers. Those that are there for the game and those that are there for the thing the game leads to. I sincerely hope that the former group sticks with games like Guild Wars 2 and leave my prospective story-driven MMOs alone. One can only dream.

 

inb4 “this game sucks cso pvp is unbalanced make like gw2 plx”

Microtranswhatchamums?

Category : General

Guild wars 2 is picking up steam with it’s press releases and general community information provisioning. The latest article they’ve posted is about microtransactions and their place in the game. Essentially, the system plays exactly into what players have asked for since the dawn of this business model: the ability to get everything offered in the game without ever spending a dime. Including the items offered in the cash shop. The system proposed also boasts a yet to be revealed player to player trading scheme which is said to be an improvement on the auction house commonly seen in MMOs.
ArenaNet says there is a similarity in their system and the one employed by CCP in their flagship title Eve Online. To them, the similarity lies in that there is a cash shop currency and gold that are freely tradable. The article mentions Eve online as if their proud to be compared with it. Except that they are making the comparison themselves. That aside, unless they intend to put in the effort that CCP has over the years to create an economy that leverages real world practices to facilitate a truly solid experience, I don’t think they should even mention Eve Online. It’s a wholly arrogant and pretentious thing to do as their game has, so far, not even undergone proper public testing.
Kudos to them for making a AAA title with microtransactions though. It’ll be well interesting to see how it pans out and what the MMO landscape will look like two years on. Some predict World of Warcraft level impact. I am not so sure we will ever see something like that again but Guild Wars 2 may rock the boat just enough to make the run off the mill developer create slightly better titles.

Evergreen MMO

Category : General

Is there such a thing as an evergreen online game? It seems unlikely with game after game shutting down it’s online presence. The five year mark is still something that few of them attain, let alone anything like what wow has managed. They are coming up on their fourth expansion pack and they still boast over ten million subscribers. Sure, these has been a drop in players lately but that just means older gamers are leaving. Their new player retention doesn’t seem to have been bit too hard. That’s speculation of course, Blizzard never release anything but raw subscriber numbers. Still, the gaming market at large is a massive growth industry which indicates that yet new audiences alongside an ever growing one can be exploited. Old gamers leave just as a new generation of gamers comes in.

Maybe wow really is evergreen.  The seasons sure don’t seem to affect it as much as so many other MMOs.

Game concepts that need more love

Category : Video Games

Single player DotA

I think this is a no-brainer. DotA (or MOBA or Action RTS) is fast becoming the premiere esport and has a huge following. I greatly enjoy watching matches of HoN, LoL and DotA2. Strikingly, not so much into the original DotA. Anyway, I picked up Demigod a while back when I was condemned to being without Internet access for a while after moving house and it has been something that’s stuck with me. Sure, the software came with that awful Stardock nonsense but the game held up wonderfully. Varied heroes, different playstyles and a variety of balanced maps with difficulty ratings that actually held some sway. A veteran DotA player will run through this stuff in no time and be bored but for us common folk I think this could work awesomely on those 4+ inch smartphones we’re all running around with these days.

Battle Chess

I know, right? The last time I played this, the word “jammies” was still being used to indicate my morning wear. Still, I’d love to see what a decent graphics engine and some strong indie development can do with something like this. Having seen what imaginative developers can do to something like tower defense, I have high hopes. Someone make this happen!

Turn-Based tactical shooters

Let’s not pretend that a bit of tactical shooting doesn’t excite you. Rogue Spear, those were the days man. Thing is, no one playing first person shooters has any patience any more. It’s been whittled away by all those colourful explosions and photorealism. Enter Shadow Watch. This is the kind of game that can interest anyone, anywhere. Put this on my phone and I’ll be draining that battery quicker than a hipster finding an app before his friends do.

Interactive novels

I have trouble reading. That’s not right. I have trouble spending dedicated time reading. You know, carving out a couple of hours every week to read in place of doing anything else. I find it hard because reading doesn’t innately engage me. I usually end up reading a couple of pages before my mind wanders, this is especially true when I know the universe (like Star Wars). As a result, games are far more able to capture my attention and therefore suck up more of my time. So I am relegated to reading on the train, two hours every day. The thing that would make me spend more time reading at home would be if I could interact with the novel a bit more. It doesn’t have to be non-linear, 3D or some sort of actual game. I would just like to see the artwork that usually accompanies large works to come alive as I flick through the pages of my book. E-paper is one of the coolest end-user electronics inventions I have seen in the last decade (if not longer). I feel that having a book’s pages be bordered with interactable lore objects and maybe some author’s notes would be great. It would definitely help keep my attention for longer.

There’s more stuff out there that deserves a good look. The big studios can pass this stuff up, I don’t expect them to go out on a limb and risk anything on any of these. But an indie guy or small studio could do well for itself taking their creative hammer to any of these.

PvP Delayed for Diablo III Launch

Category : General

To segue straight from DLC into another interesting discussion, the PvP arenas have been delayed for Diablo III. In fact, Blizzard Entertainment has flat out said it will ship the game without them. Now, I’m not saying that the Diablo games were ever about PvP. Most of that play revolved around the dedicated effort of the players more than the developer. Blizzard never went any further than “here’s a PvP flag, enjoy!” Pair that with DotA2 looming and gaining a good following along with League of Legends and Heroes of Newerth, the whole RTS-top-down-team-kill game seems to be locked down pretty tight. Blizzard DotA appears a bit slacking to be frank.

Barring the PvP component, Diablo III will just be an evolved Diablo II. Note that I used evolution, rather than revolution. I see no real advancement in gameplay other than more interactable objects. As for balance, that’ll just be the same pendulum swing as is so pervasive these days. With the real money auction house, over the top angsty visuals and obvious appeal to the swarm of MMO locusts out there – I’ll be waiting D3 out for a bit. I have no intention of getting my ass handed to me by those with more money to spend frivolously and more time on their hands.

These people seem to, invariably, be college kids. If Chris Hansen teaches us anything, adults shouldn’t play with kids anyway.

Source: Battle.net

Notes: This doesn’t mean I’m not looking forward to this game. I really, really am. I got stuck on Diablo II for 6 years straight between ’00 and ’06. However, there is a stark difference between the seemingly lean-and-clean approach of Diablo II 1.09 and the forthcoming sequel. The MMO audience has definitely had an impact I think.

Day One DLC

Category : General, Video Games

There’s been some buzz around the web about people feeling like releasing DLC on the day of release is dishonest. Their perception of DLC is that it should be ‘extra’ content that is released as an aftermarket way of enhancing the game. The argument they make usually hinges on the fact that they feel entitled to be given all content available at the time of release rather than what the developer, publisher or releasing company consider to be the core game. My opinion is clear and simple; you are not entitled to DLC at all. It wasn’t too long ago that a single player game would just be released and that was it. Unless it did well and warranted a sequel there was no extra content. Any after market content or customizations would have to be made by the players and fans as mods, using nothing but their own imagination and resourcefulness to bring added creativity to an existing game.

I believe that the view that DLC is merely a way for developers to ‘enhance’ the game is dated and unrealistic. Just like how the idea of the classic expansion is slowly fading. The gaming market is moving more and more towards compartmentalized releases where, perhaps in the near future, you’ll be able to do kind of a Choose Your Own Adventure thing. You buy the core game, select the DLC you want and the story line adapts to fit the DLC into the existing storyline. It’s fun, it’s easy and it sure as hell helps to cut through the swath of generic titles that plague the industry so much. Using DLC to allow players to shape their own experience isnt’ a bad thing. It’s progress and I like it.

Any entitlement that gamers feel toward a purchased product is nothing more than vanity and ’70s psychology telling them the world can be theirs if they want it. Fingers crossed for the harsh reality of life crushing that quickly.

My MMO Future

Category : General

I have fallen out of love with MMORPGs. It pains me to say it but none of the current offerings, diverse and qualitatively amazing as they may be, take my fancy. Unfortunately, this change in my attitude comes just as Star Wars: the Old Repubic is about to hit its stride. Patch 1.2 is going to bring a bunch of cool features and maturity to a game that has gotten a lot of badly written criticism. Most of said criticism is ill-conceived but Bioware is doing a great job of addressing the actual concerns rather than the MMO locusts’ whining. Still, I can’t seem to get myself to play beyond the occasional login. The mechanics that underline the ‘mmoness’ of the game are uninspiring and the community doesnt help. I have taken a shine to League of Legends instead and looking forward to DotA 2. I suppose I just don’t want to trawl through scores of people just to find a few I like. The current MMO landscape forces group play from the get go, making the process of finding a guid more akin to online dating than gaming.

Is this what it feels like to get old?